First off, let me say what a great privilege this is to have been able to do a read through and apply the lessons that are in the chapters and the explanations and how they work. I thought at 1st this was going to be a tedious tasking, being someone who dislikes having to use mathematics in programming. Being someone with a slight learning curve, Ms. Cordone AKA AngleMapper to the unreal community brings programming with UDK fun for the new user.
I was asked to review a particular chapter of the book, and sadly I cannot. Why? Because the whole book itself is a great read and learning tool to those that are starting out and have questions on how the inner working of UDK work and are applied within each other. The hands on examples are great as you can apply them to your own alpha as you’re building your game and its environment. About ¼ the way thru the book I got to the awesome actor section and was always curious on how the actor/model stood on the floor without going halfway through it which was always something I beat my head against.
But after reading through that particular section I was able to understand and wrap my head around it. I finally knew the values and how the rotation worked without the headache I would end up giving myself in the end in frustration. All in all for Ms. Cordone’s Guide to UDK I for one am giving this book a 9.5 out of 10 for aiming towards the little guy and addressing issues some of us out here with learning curve issues and helping us grasp and understand the concepts and learning from them at that angle. I thank Rachel and Shaveer for this great opportunity it is a pleasure finally to grasp things that seemed more complicated than they actually are. You can order this informative and enjoyable guide to programming in unreal at Packit Publishing again I wish to thank Rachel and Shaveer for this oppertunity. It has been enlightening to say the least.
Steven. A Lundberg
Jade Phoenix Studios