Maps, coders, Oh my !

Seems tempus is hard at work on attempting a few ports to the map. As well as Zach on AquaCity he’s got the interior of one the buildings finsihed he says. Now what we need to do is also get the elevators/lifts working in the buidlng to with a gui for the elevator ctrls.

Game Mechanics can be brutal, just studying makes my head hurt and now I’m expecting a feb UDK release too. but will that hamper some of our current WIP setups? Might be interesting to do a read thru on the improvements on this release/update. I’ll do that when I get home tonight though…..

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Tis not a Good day to die as of yet…….

Ok, so I’ve been away for a week or so. Deal, I’ve been doing some music research thing for my oldest for her science fair project on the behavioral patterns based on music the subject listens to. Finaly got that taken care of last night. Girl scout cookies are selling now and I have to try to help my little ones out by seeing if anyone at work would want to order and seems like a good time is being had by all on this one. Good for me!

Project is starting to go well, Paulo has been able to recover 3 of the 5 weapons that were missing. Bad news is they’re just the models and textures, they were not the fully coded versions. I did search however. This however does save us time on having to build from scratch and saves us a little bit of time. niteFlarer is doing an excellent job on rebuilding the lost player models we had from the original project. He’s started on leon’s shoes and trousers, minus the belf which I think will be with the bottom part of the torso. Whoch should look good when the model turns the belt wil move with the torso. So good body movement on that.

We were also debating on whether or not to use cityengine to help port over the Megatokyo BSP map or just to build from the BSP and add in the statics as we go along and build from the inside of the buildings from top to bottom and place in floorplans as needes. Waiting on Joseph now on the firebee progress but we haven’t heard from him in like almost a month. During a search on Voomer designs and such ran across some of the OLD ova Genom designs BU-33 and BU-11 designs and a few vehicle designs that might actually prove to be fun if we can get them built/animated/rigged and then in game for flight testing.

Upgrades needs ! UDK Demands it!

Ok, as you know I’ve been with the help of a number of friends and fellow anime fans, we;ve been attempting to create a BGC universe and using select key characters from the 3 series from said universe and create a game using these characters and some the different vehicles used from each series, plus introducing some fan based vehicle creations as well.

In doing so, we’re also having to hand scratch build the buildings and roadways so far. We’re trying to figure a way to import some of the existing map assests from the previous incarnation of the city. As to alievate some of the hassle of having to rebuild some of the static meshs again. We recently recovered our lost beta weapons pack we were goign to release? We’re right now in the middle of developing then scripting some the weapons for the project and should hopefully have something to show video wise for everyone soon.

So because of that I myself am having to upgrade my mainboard up my ram and cpu and finaly wlk into the PCIE era of graphic cards, NVidia by choice! So I should be operational myself soon again, and will have to work on learning the scripting a little bit at a time as I go along on my little putt putt of Family PC. back to work I ago ttyl everyone.